Video Game Law
Author(s): Ontario Bar Association
Publication Date: June 2017
Format: shipped (hardcopy), download (PDF)


Description
According to the Entertainment Software Association of Canada, there are 472 active video game studios in Canada, and the industry contributes $3 billion to Canada's GDP annually. Ensure you are up to speed on the key legal issues for clients in this growing industry, as you "power-up" on your video game law knowledge at this unique program.

PROGRAM CHAIRS

Sebastien Budd, Justice Canada
Lisa Danay, Deeth Williams Wall LLP

TABLE OF CONTENTS

The State of the Video Game Industry - PowerPoint Presentation
Carly Beath, Interactive Ontario

About Interactive Ontario
Carly Beath, Interactive Ontario

Electronic Arts - Software End User License Agreement - FIFA 17
Submitted by Jon Festinger, Festinger Law & Strategy

Content Issues in Video Games - PowerPoint Presentation
Misha Benjamin

Brief Summaries of Select US and Canadian Case re: Video Games
Catherine Lovrics, Bereskin & Parr LLP
Amanda Branch, Bereskin & Parr LLP
Tamara Winegust, Bereskin & Parr LLP
Callum Lootsma, Bereskin & Parr LLP

Crafting Effective EULA's & ToS' - PowerPoint Presentation
Jon Festinger, Festinger Law & Strategy

Getting the Game to Market: Financing, Licensing and Distribution - PowerPoint Presentation
Mark Edwards, Edwards PC, Creative Law
Tracey Jennings, PwC Canada

Digital Locks and Video Game TPMs: Nintendo v King and the Copyright Act
Mark Biernacki, Smart & Biggar

Overview of Nintendo of America Inc. v. King et al, 2017 FC 246 - PowerPoint Presentation
Mark Biernacki, Smart & Biggar

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